3dsmax tyre modelling tutorial
Today is a great day in your life, you will learn to model a tyre on 3dsmax.
First thing you will have to do is a Plane on the top view port. Your plane will have 1 length segment and 9 width segments. It will look like this:
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Now you are going to convert it to Editable Poly, clicking with the right mouse button on the plane, after Convert To and then Editable Poly.
On the modifier panel of your editable poly “tyre” you are going to select from the first submenu “Selection” > Vertex and model your tyre like this. This will be in fact one line of ridges from your tyre, dont worry, you will understand it later.
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Now use from the Modifiers menu on the top tool bar Mesh Editting and then Symmetry, make it that your tyre ridges will look like this after using the symmetry and scaling it a bit:
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Now re-convert your symmetric object to an editable poly, select the upper and lower edges and while selecting it, hold the Ctrl button to make a new set of small polys up and down from our main object like this
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now select the following polygons and bevel(from the modifier panel, with your object selected, choose polygon from the selection menu, then go down to the edit polygons submenu, choosing bevel. So bevel them so that they will look like this:
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Now choose the front viewport, or the viewport where your tyre will look like this, then from the Modifiers menu, select Free Form Deformers > FFD 4×4x4, make it this way:
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Recovert it to an Editable poly, and from the Tools menu choose array, and choose the following parameters for your array, this will make all the ridges for your tyre, dont forget to use preview to check if all your ridges are connected:
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Now, this is VERY IMPORTANT, after the array and while the last ridge of the array selected, convert it to editable poly and attach all other ridges with it. Afterwards, using the Modifiers> Parametric Deformers> Bend with the following parameters, it will look like this:
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Cool, now create a tube with meshsmooth and position it in the outter part of your tyre, like this:
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Thats it, give it a render to try, the ridges are pretty simple on this one, but u can use this technic to create almost all types of real tyres! In the next tutorial, we will learn to texture it!
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